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1高考英语热点话题语法填空练习班级考号姓名总分TraditionalCultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthathavebeenpasseddownfromgenerationt
ogenerationwithinaparticularcommunity.Itplaysasignificantrole1.________shapingthewaypeoplethink,behave,andinteractwitheachother.Traditionalculturesof
tenincludeart,music,dance,storytelling,andotherformsofcreativeexpression2.___________reflectthecommunity'svaluesandbeliefs
.Moreover,traditionalculturesprovideasenseofcontinuityandbelongingforpeople,astheyconnect3.____________(individual)totheirpastandtheircommunity.F
orexample,manycommunitieshavetraditionalritualsandceremoniesthatmarkimportantmilestonessuchasbirth,marriage,and4.________(die).However,tra
ditionalculturesarealsoatriskofbeinglostasmodernizationand5.____________(globalize)bringchangestosocieties.As6.
__________(young)generationsadoptnewvaluesandlifestyles,traditionalculturescanbeeroded,7._________(lead)toalossofidentityandheritage.8.___________,i
tisessentialtopreserveandpromotetraditionalculturesastheyprovideuniqueinsightsintothepast,offerasenseofbelongingandcontinuity,an
dcontributetothe9.___________(diverse)oftheworld'scultures.Effortscan10.____________(make)todocumenttraditionalpracticesandpassthe
montofuturegenerations,ortofindwaystoincorporatetraditionalelementsintomodernsocietywhilerespectingtheirauthenticity.1.()2.()3.()4.()5.()6.()7.
()8.()9.()10.()VideogamesWiththepopularityofelectronicdevices,videogameshaveenteredthelivesofmoreandmorepeople.Videogames1.___________(be
come)apopularpastimeforpeopleofallagesinrecentyears.Withtheadventofadvancedtechnology,videogameshaveevolved
fromsimplearcadegamestocomplex,immersiveexperiences2.____________canbeplayedonavarietyofdevices.Playingvideogamescanbeafunand3._
_________(relax)waytopassthetime,butitalsohasseveralpotentialbenefits.Forinstance,researchsuggeststhatplayingvide
ogamescanimprovecognitivefunction,4.__________includesproblem-solving,spatialawareness,anddecision-makingskills.Moreov
er,videogamescanprovideasocialoutlet,asmanygamescan5.______________(play)onlinewithfriendsorstrangersfromaroundtheworld.2Thiscanbeespeciallyimportant
forpeoplewhomayhavedifficulty6.___________(socialize)inperson.7._____________,excessivevideogameplayingcanalsohavenegativecon
sequences.Itisessentialtobalancevideogameplayingwithotheractivitiesand8.______________(responsibility),suchaswork,school,andsocialrelationships.Pa
rentsalsoneedtomonitor9.__________(they)children'svideogameplayinghabitsandensurethatthegamestheyplayareage-appropriate.
Inconclusion,playingvideogamescanbefunandrewarding,butitisimportanttoapproachitwithmoderationandbalance.Bydoingso,individualscan
enjoythebenefitsofvideogameswhile10.____________(avoid)thepotentialnegativeconsequences.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.()WorkandLif
eBalanceAchievingabalancebetweenworkandlifeiscrucialforindividualstomaintaintheirphysicalandmentalwe
ll-being.Work-lifebalancereferstotheabilityto1.____________(effective)managethedemandsofworkandpersonallife.Whileworkisanimportantaspectoflif
e2.__________providesfinancialstabilityandasenseofpurpose,itcanalsodoharm3._________individualsiftheydonothaveaproperwork-lifeba
lance.Overworkingandprolongedexposuretowork-relatedstresscanleadto4.__________(anxious),exhaustion,andotherhealthproblems
.Itisimportanttoestablishboundariesbetweenworkandpersonallife5.___________(achieve)ahealthywork-lifebalance.Thismayincludesettinglimitsonwo
rkhours,6.____________(take)breaksduringtheworkday,anddisconnectingfromwork-relatedtasksduringpersonaltim
e.Employerscanalsocontributetoahealthywork-lifebalance7.____________applyingpoliciesandpracticesthatbenefitemployee’swell-being.Furthermore,itis
essentialforindividualstoprioritizeself-careandengageinactivitiesthatpromote8.___________(they)physic
alandmentalhealth.Inconclusion,achievingahealthywork-lifebalanceiscriticalforindividualstoleadafulfillingand9.____________(sa
tisfy)life.Byestablishingboundaries,prioritizingself-care,andpromotingemployeewell-being,individualsandemployer
scanworktogethertocreateapositiveand10.___________(sustain)work-lifebalance.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.()2附
:答案原文TraditionalCultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthathavebeenpa
sseddownfromgenerationtogenerationwithinaparticularcommunity.Itplaysasignificantroleinshapingthewaypeoplethink,behave,andinteractwitheachother.Trad
itionalculturesoftenincludeart,music,dance,storytelling,andotherformsofcreativeexpressionthat/whichref
lectthecommunity'svaluesandbeliefs.Moreover,traditionalculturesprovideasenseofcontinuityandbelongingforpeo
ple,astheyconnectindividualstotheirpastandtheircommunity.Forexample,manycommunitieshavetraditionalritualsandceremoniesthatmarkimportant
milestonessuchasbirth,marriage,anddeath.However,traditionalculturesarealsoatriskofbeinglostasmodernizatio
nandglobalizationbringchangestosocieties.Asyoungergenerationsadoptnewvaluesandlifestyles,traditionalc
ulturescanbeeroded,leadingtoalossofidentityandheritage.Therefore,itisessentialtopreserveandpromotetraditionalc
ulturesastheyprovideuniqueinsightsintothepast,offerasenseofbelongingandcontinuity,andcontributetothedi
versityoftheworld'scultures.Effortscanbemadetodocumenttraditionalpracticesandpassthemontofuturegenerations
,ortofindwaystoincorporatetraditionalelementsintomodernsocietywhilerespectingtheirauthenticity.VideogamesWiththepopularityo
felectronicdevices,videogameshaveenteredthelivesofmoreandmorepeople.Videogameshavebecomeapopularpastimeforpeopleofallagesinrecent
years.Withtheadventofadvancedtechnology,videogameshaveevolvedfromsimplearcadegamestocomplex,immersiveexperiencestha
t/whichcanbeplayedonavarietyofdevices.Playingvideogamescanbeafunandrelaxingwaytopassthetime,butitalsohasseveralpotential
benefits.Forinstance,researchsuggeststhatplayingvideogamescanimprovecognitivefunction,whichincludesproblem-solving,spatialawaren
ess,anddecision-makingskills.Moreover,videogamescanprovideasocialoutlet,asmanygamescanbeplayedonlinewithfriendsorstrangersfromaroundtheworld.Th
iscanbeespeciallyimportantforpeoplewhomayhavedifficultysocializinginperson.However,excessivevideogameplayingcanalsohavenega
tiveconsequences.Itisessentialtobalancevideogameplayingwithotheractivitiesandresponsibilities,suchaswork,school,andsocialrelati
onships.Parentsalsoneedtomonitortheirchildren'svideogameplayinghabitsandensurethatthegamestheyplayareag
e-appropriate.Inconclusion,playingvideogamescanbefunandrewarding,butitisimportanttoapproachitwithmode
rationandbalance.Bydoingso,individualscanenjoythebenefitsofvideogameswhileavoidingthepotentialnegativeconsequences.3WorkandLifeBalanceAchievingab
alancebetweenworkandlifeiscrucialforindividualstomaintaintheirphysicalandmentalwell-being.Work-lifebalancereferstotheabilityto
effectivelymanagethedemandsofworkandpersonallife.Whileworkisanimportantaspectoflifethat/whichprovidesfinancialstabilityandasenseofpu
rpose,itcanalsodoharmtoindividualsiftheydonothaveaproperwork-lifebalance.Overworkingandprolongedexposuretowork-relatedstress
canleadtoanxiety,exhaustion,andotherhealthproblems.Itisimportanttoestablishboundariesbetweenworkandpersonallifetoachieveahealthywor
k-lifebalance.Thismayincludesettinglimitsonworkhours,takingbreaksduringtheworkday,anddisconnectingfromwork-relat
edtasksduringpersonaltime.Employerscanalsocontributetoahealthywork-lifebalancebyapplyingpoliciesandpracticesthatb
enefitemployee’swell-being.Furthermore,itisessentialforindividualstoprioritizeself-careandengageinactivitiesthatpromotetheirphysicalandmentalheal
th.Inconclusion,achievingahealthywork-lifebalanceiscriticalforindividualstoleadafulfillingandsatisfyinglife.Byestablishingboundaries,prioritizingself
-care,andpromotingemployeewell-being,individualsandemployerscanworktogethertocreateapositiveandsustainablework-lifebal
ance.