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1高考英语热点话题语法填空练习班级考号姓名总分TraditionalCultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthathavebeenpasseddownfromgen
erationtogenerationwithinaparticularcommunity.Itplaysasignificantrole1.________shapingthewaypeoplethink,behave
,andinteractwitheachother.Traditionalculturesoftenincludeart,music,dance,storytelling,andotherformsofcreativeexpression2.___________
reflectthecommunity'svaluesandbeliefs.Moreover,traditionalculturesprovideasenseofcontinuityandbelongingforpeople,astheyconnect3.__
__________(individual)totheirpastandtheircommunity.Forexample,manycommunitieshavetraditionalritualsandceremonies
thatmarkimportantmilestonessuchasbirth,marriage,and4.________(die).However,traditionalculturesarealsoatriskofbeinglostasmodern
izationand5.____________(globalize)bringchangestosocieties.As6.__________(young)generationsadoptnewvaluesandlifestyles,tr
aditionalculturescanbeeroded,7._________(lead)toalossofidentityandheritage.8.___________,itisessential
topreserveandpromotetraditionalculturesastheyprovideuniqueinsightsintothepast,offerasenseofbelongingandcontinuity,andcontributetothe9._________
__(diverse)oftheworld'scultures.Effortscan10.____________(make)todocumenttraditionalpracticesandpassthemontofu
turegenerations,ortofindwaystoincorporatetraditionalelementsintomodernsocietywhilerespectingtheirauthenticity.1.()2.()3.()4.()5.
()6.()7.()8.()9.()10.()VideogamesWiththepopularityofelectronicdevices,videogameshaveenteredthelivesofmoreandmorepeople.Videogames1.__
_________(become)apopularpastimeforpeopleofallagesinrecentyears.Withtheadventofadvancedtechnology,videogameshaveevolvedfromsimplearcadega
mestocomplex,immersiveexperiences2.____________canbeplayedonavarietyofdevices.Playingvideogamescanbeafunand3.__________(relax)wa
ytopassthetime,butitalsohasseveralpotentialbenefits.Forinstance,researchsuggeststhatplayingvideogamescanimprovecognitivefunction,4.__________incl
udesproblem-solving,spatialawareness,anddecision-makingskills.Moreover,videogamescanprovideasocialoutlet,asmanygamescan5.______________(pl
ay)onlinewithfriendsorstrangersfromaroundtheworld.2Thiscanbeespeciallyimportantforpeoplewhomayhavedifficulty6.___________(socialize)in
person.7._____________,excessivevideogameplayingcanalsohavenegativeconsequences.Itisessentialtobalancevideogameplayingwithother
activitiesand8.______________(responsibility),suchaswork,school,andsocialrelationships.Parentsalsoneedtomonitor9.__________(they)ch
ildren'svideogameplayinghabitsandensurethatthegamestheyplayareage-appropriate.Inconclusion,playingvide
ogamescanbefunandrewarding,butitisimportanttoapproachitwithmoderationandbalance.Bydoingso,individuals
canenjoythebenefitsofvideogameswhile10.____________(avoid)thepotentialnegativeconsequences.1.()2.()3.()4.()5.()
6.()7.()8.()9.()10.()WorkandLifeBalanceAchievingabalancebetweenworkandlifeiscrucialforindividualstomaintaintheir
physicalandmentalwell-being.Work-lifebalancereferstotheabilityto1.____________(effective)managethedem
andsofworkandpersonallife.Whileworkisanimportantaspectoflife2.__________providesfinancialstabilityandasenseofpurpose,itcanalsodoharm3._________indiv
idualsiftheydonothaveaproperwork-lifebalance.Overworkingandprolongedexposuretowork-relatedstresscanleadto4.__________(a
nxious),exhaustion,andotherhealthproblems.Itisimportanttoestablishboundariesbetweenworkandpersonallif
e5.___________(achieve)ahealthywork-lifebalance.Thismayincludesettinglimitsonworkhours,6.____________(take)breaksduringtheworkday,anddisconnectin
gfromwork-relatedtasksduringpersonaltime.Employerscanalsocontributetoahealthywork-lifebalance7.______
______applyingpoliciesandpracticesthatbenefitemployee’swell-being.Furthermore,itisessentialforindividualstoprioritizeself-careanden
gageinactivitiesthatpromote8.___________(they)physicalandmentalhealth.Inconclusion,achievingahealthywork-lifebalanceiscrit
icalforindividualstoleadafulfillingand9.____________(satisfy)life.Byestablishingboundaries,prioritizingself-care,andpromotingemployeewell-being,
individualsandemployerscanworktogethertocreateapositiveand10.___________(sustain)work-lifebalance.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.(
)2附:答案原文TraditionalCultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthathavebeenpasseddownfromgenerationtogeneration
withinaparticularcommunity.Itplaysasignificantroleinshapingthewaypeoplethink,behave,andinteractwitheachother.Traditionalcult
uresoftenincludeart,music,dance,storytelling,andotherformsofcreativeexpressionthat/whichreflectthecommunity'svaluesand
beliefs.Moreover,traditionalculturesprovideasenseofcontinuityandbelongingforpeople,astheyconnectindividualstothei
rpastandtheircommunity.Forexample,manycommunitieshavetraditionalritualsandceremoniesthatmarkimportantmilestonessuchasbirt
h,marriage,anddeath.However,traditionalculturesarealsoatriskofbeinglostasmodernizationandglobalizationbringchangestosocieties.Asyoungergeneration
sadoptnewvaluesandlifestyles,traditionalculturescanbeeroded,leadingtoalossofidentityandheritage.Therefore,itisessentialtopreserveandpromotetra
ditionalculturesastheyprovideuniqueinsightsintothepast,offerasenseofbelongingandcontinuity,andcontributetothediversityoftheworld'sculture
s.Effortscanbemadetodocumenttraditionalpracticesandpassthemontofuturegenerations,ortofindwaystoincorpor
atetraditionalelementsintomodernsocietywhilerespectingtheirauthenticity.VideogamesWiththepopularityofelectronicdevices,videoga
meshaveenteredthelivesofmoreandmorepeople.Videogameshavebecomeapopularpastimeforpeopleofallagesinrece
ntyears.Withtheadventofadvancedtechnology,videogameshaveevolvedfromsimplearcadegamestocomplex,immersiveexperiencesthat/whichcanbeplayedon
avarietyofdevices.Playingvideogamescanbeafunandrelaxingwaytopassthetime,butitalsohasseveralpotentialbenefits.Forinstance,researchsuggeststhat
playingvideogamescanimprovecognitivefunction,whichincludesproblem-solving,spatialawareness,anddecision-makingsk
ills.Moreover,videogamescanprovideasocialoutlet,asmanygamescanbeplayedonlinewithfriendsorstrangersfromaroundtheworld.Thiscanbeespeciallyimp
ortantforpeoplewhomayhavedifficultysocializinginperson.However,excessivevideogameplayingcanalsohavenegativeconsequences.Itisessentialtobalancev
ideogameplayingwithotheractivitiesandresponsibilities,suchaswork,school,andsocialrelationships.Parentsalsoneed
tomonitortheirchildren'svideogameplayinghabitsandensurethatthegamestheyplayareage-appropriate.Inconclusion,playingvideog
amescanbefunandrewarding,butitisimportanttoapproachitwithmoderationandbalance.Bydoingso,individualscanenjoythebenef
itsofvideogameswhileavoidingthepotentialnegativeconsequences.3WorkandLifeBalanceAchievingabalancebetweenworkandlifei
scrucialforindividualstomaintaintheirphysicalandmentalwell-being.Work-lifebalancereferstotheabilitytoeffectivelymanagethedemandsofworka
ndpersonallife.Whileworkisanimportantaspectoflifethat/whichprovidesfinancialstabilityandasenseofpurpose,itcanalsodoharmtoindividualsiftheydonothav
eaproperwork-lifebalance.Overworkingandprolongedexposuretowork-relatedstresscanleadtoanxiety,exhaustion,andotherhealthproblems.Itisimportan
ttoestablishboundariesbetweenworkandpersonallifetoachieveahealthywork-lifebalance.Thismayincludesettinglimitsonworkhours,takingbreak
sduringtheworkday,anddisconnectingfromwork-relatedtasksduringpersonaltime.Employerscanalsocontributetoahealthywork-li
febalancebyapplyingpoliciesandpracticesthatbenefitemployee’swell-being.Furthermore,itisessentialforindividualstoprioritizeself-ca
reandengageinactivitiesthatpromotetheirphysicalandmentalhealth.Inconclusion,achievingahealthywork-lifebalanceiscri
ticalforindividualstoleadafulfillingandsatisfyinglife.Byestablishingboundaries,prioritizingself-care,andpromotingemployeewell-being,individualsandemp
loyerscanworktogethertocreateapositiveandsustainablework-lifebalance.