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1高考英语热点话题语法填空练习班级考号姓名总分TraditionalCultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthat
havebeenpasseddownfromgenerationtogenerationwithinaparticularcommunity.Itplaysasignificantrole1.________shapingthe
waypeoplethink,behave,andinteractwitheachother.Traditionalculturesoftenincludeart,music,dance,storytel
ling,andotherformsofcreativeexpression2.___________reflectthecommunity'svaluesandbeliefs.Moreover,traditionalcult
uresprovideasenseofcontinuityandbelongingforpeople,astheyconnect3.____________(individual)totheirpastandtheircommunity.Forexample,manycommuni
tieshavetraditionalritualsandceremoniesthatmarkimportantmilestonessuchasbirth,marriage,and4.________(die).Ho
wever,traditionalculturesarealsoatriskofbeinglostasmodernizationand5.____________(globalize)bringchan
gestosocieties.As6.__________(young)generationsadoptnewvaluesandlifestyles,traditionalculturescanbeeroded,7._________(lead)toalo
ssofidentityandheritage.8.___________,itisessentialtopreserveandpromotetraditionalculturesastheyprovideuniqueinsightsintothepast,offerasenseofbe
longingandcontinuity,andcontributetothe9.___________(diverse)oftheworld'scultures.Effortscan10.____________(make)todo
cumenttraditionalpracticesandpassthemontofuturegenerations,ortofindwaystoincorporatetraditionalelementsintomodern
societywhilerespectingtheirauthenticity.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.()VideogamesWiththepopularityofelectronicdev
ices,videogameshaveenteredthelivesofmoreandmorepeople.Videogames1.___________(become)apopularpastimeforpeopleofallagesinrecentye
ars.Withtheadventofadvancedtechnology,videogameshaveevolvedfromsimplearcadegamestocomplex,immersiveexperiences2._____
_______canbeplayedonavarietyofdevices.Playingvideogamescanbeafunand3.__________(relax)waytopassthetime,butitalsohasseveralpotentialbenefits.Forins
tance,researchsuggeststhatplayingvideogamescanimprovecognitivefunction,4.__________includesproblem-solving,spati
alawareness,anddecision-makingskills.Moreover,videogamescanprovideasocialoutlet,asmanygamescan5.____
__________(play)onlinewithfriendsorstrangersfromaroundtheworld.2Thiscanbeespeciallyimportantforpeoplewhomayhavedifficulty6.___________(socia
lize)inperson.7._____________,excessivevideogameplayingcanalsohavenegativeconsequences.Itisessentialtobalancevideogameplayingwithothera
ctivitiesand8.______________(responsibility),suchaswork,school,andsocialrelationships.Parentsalsoneedtomonitor9.__
________(they)children'svideogameplayinghabitsandensurethatthegamestheyplayareage-appropriate.Inconclusion,playingvideogamescanbefunandrewar
ding,butitisimportanttoapproachitwithmoderationandbalance.Bydoingso,individualscanenjoythebenefitsofvideogameswhile10.____________(avoi
d)thepotentialnegativeconsequences.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.()WorkandLifeBalanceAchievingabalancebetweenworkandlifeiscrucialforindi
vidualstomaintaintheirphysicalandmentalwell-being.Work-lifebalancereferstotheabilityto1.____________(effective)managethedemandsofworkandpers
onallife.Whileworkisanimportantaspectoflife2.__________providesfinancialstabilityandasenseofpurpose,itcanalsodoharm3._________individualsiftheydono
thaveaproperwork-lifebalance.Overworkingandprolongedexposuretowork-relatedstresscanleadto4.__________(anxious),exhaustion,andotherhealthproblem
s.Itisimportanttoestablishboundariesbetweenworkandpersonallife5.___________(achieve)ahealthywork-lifebalance.Thismayinclu
desettinglimitsonworkhours,6.____________(take)breaksduringtheworkday,anddisconnectingfromwork-relatedtasksduringpersonaltime.Employe
rscanalsocontributetoahealthywork-lifebalance7.____________applyingpoliciesandpracticesthatbenefitemployee’swell-being.
Furthermore,itisessentialforindividualstoprioritizeself-careandengageinactivitiesthatpromote8.___________(they)physicalandmentalhealth
.Inconclusion,achievingahealthywork-lifebalanceiscriticalforindividualstoleadafulfillingand9.____________(satisfy)life.Byestablishingboundaries,prio
ritizingself-care,andpromotingemployeewell-being,individualsandemployerscanworktogethertocreateapositivea
nd10.___________(sustain)work-lifebalance.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.()2附:答案原文TraditionalC
ultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthathavebeenpasseddownfromgenerationtogenerationwithinapar
ticularcommunity.Itplaysasignificantroleinshapingthewaypeoplethink,behave,andinteractwitheachother.Traditionalculturesoftenincludeart,music,d
ance,storytelling,andotherformsofcreativeexpressionthat/whichreflectthecommunity'svaluesandbeliefs.Moreover,traditiona
lculturesprovideasenseofcontinuityandbelongingforpeople,astheyconnectindividualstotheirpastandtheircommunity.
Forexample,manycommunitieshavetraditionalritualsandceremoniesthatmarkimportantmilestonessuchasbirth,marriage,anddeath.However,traditionalc
ulturesarealsoatriskofbeinglostasmodernizationandglobalizationbringchangestosocieties.Asyoungergenerationsadoptnewvaluesandl
ifestyles,traditionalculturescanbeeroded,leadingtoalossofidentityandheritage.Therefore,itisessentialtopreserveandpromotetraditio
nalculturesastheyprovideuniqueinsightsintothepast,offerasenseofbelongingandcontinuity,andcontributetothediversityoftheworld's
cultures.Effortscanbemadetodocumenttraditionalpracticesandpassthemontofuturegenerations,ortofindwaystoincorporatetraditionalelementsintomoderns
ocietywhilerespectingtheirauthenticity.VideogamesWiththepopularityofelectronicdevices,videogameshaveenteredthelivesofmoreandmorepeople.Video
gameshavebecomeapopularpastimeforpeopleofallagesinrecentyears.Withtheadventofadvancedtechnology,videogameshaveevolvedfromsimplearcadegamesto
complex,immersiveexperiencesthat/whichcanbeplayedonavarietyofdevices.Playingvideogamescanbeafunandrelaxingwaytopassth
etime,butitalsohasseveralpotentialbenefits.Forinstance,researchsuggeststhatplayingvideogamescanimprovecognitivefunction,which
includesproblem-solving,spatialawareness,anddecision-makingskills.Moreover,videogamescanprovideasocialoutlet,asmanygamesc
anbeplayedonlinewithfriendsorstrangersfromaroundtheworld.Thiscanbeespeciallyimportantforpeoplewhomayhavedifficultysocializinginperson.However,exc
essivevideogameplayingcanalsohavenegativeconsequences.Itisessentialtobalancevideogameplayingwithotheractivitiesandresponsibilities,sucha
swork,school,andsocialrelationships.Parentsalsoneedtomonitortheirchildren'svideogameplayinghabitsanden
surethatthegamestheyplayareage-appropriate.Inconclusion,playingvideogamescanbefunandrewarding,butitisimportanttoapproac
hitwithmoderationandbalance.Bydoingso,individualscanenjoythebenefitsofvideogameswhileavoidingthepotentialnegativeconsequences.3WorkandLife
BalanceAchievingabalancebetweenworkandlifeiscrucialforindividualstomaintaintheirphysicalandmentalwell-being.Work-lifebalancereferstotheabil
itytoeffectivelymanagethedemandsofworkandpersonallife.Whileworkisanimportantaspectoflifethat/whichprovidesfinancialstabilityandasenseofpurpo
se,itcanalsodoharmtoindividualsiftheydonothaveaproperwork-lifebalance.Overworkingandprolongedexposureto
work-relatedstresscanleadtoanxiety,exhaustion,andotherhealthproblems.Itisimportanttoestablishboundariesbetweenworkandpersonallifetoachieveahealthywor
k-lifebalance.Thismayincludesettinglimitsonworkhours,takingbreaksduringtheworkday,anddisconnectingfromwork-relatedtasksduring
personaltime.Employerscanalsocontributetoahealthywork-lifebalancebyapplyingpoliciesandpracticesthatbenefitemployee’swell-being.Furthermore,it
isessentialforindividualstoprioritizeself-careandengageinactivitiesthatpromotetheirphysicalandmentalhealth.Inconclus
ion,achievingahealthywork-lifebalanceiscriticalforindividualstoleadafulfillingandsatisfyinglife.Byes
tablishingboundaries,prioritizingself-care,andpromotingemployeewell-being,individualsandemployerscanworktogethertocre
ateapositiveandsustainablework-lifebalance.