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1高考英语热点话题语法填空练习班级考号姓名总分TraditionalCultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthathavebeenpasseddownfromgene
rationtogenerationwithinaparticularcommunity.Itplaysasignificantrole1.________shapingthewaypeoplethink,behave,andinte
ractwitheachother.Traditionalculturesoftenincludeart,music,dance,storytelling,andotherformsofcreativeexpression2.___________reflectthecommunity'
svaluesandbeliefs.Moreover,traditionalculturesprovideasenseofcontinuityandbelongingforpeople,astheyconnect3.____________(individual)tothei
rpastandtheircommunity.Forexample,manycommunitieshavetraditionalritualsandceremoniesthatmarkimportantmilestonessuchasbirth,marriage,
and4.________(die).However,traditionalculturesarealsoatriskofbeinglostasmodernizationand5.____________(globalize)bringchangestosocieties.As6.________
__(young)generationsadoptnewvaluesandlifestyles,traditionalculturescanbeeroded,7._________(lead)toalossofidentityandherit
age.8.___________,itisessentialtopreserveandpromotetraditionalculturesastheyprovideuniqueinsightsintothepast,offerasen
seofbelongingandcontinuity,andcontributetothe9.___________(diverse)oftheworld'scultures.Effortscan10.__
__________(make)todocumenttraditionalpracticesandpassthemontofuturegenerations,ortofindwaystoincorporatetraditionalelementsinto
modernsocietywhilerespectingtheirauthenticity.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.()VideogamesWiththepopularityofelectronicdevic
es,videogameshaveenteredthelivesofmoreandmorepeople.Videogames1.___________(become)apopularpastimeforpeopleofallagesi
nrecentyears.Withtheadventofadvancedtechnology,videogameshaveevolvedfromsimplearcadegamestocomplex,immersiveexperiences2.____________canbeplayedon
avarietyofdevices.Playingvideogamescanbeafunand3.__________(relax)waytopassthetime,butitalsohasseveralpotentialbenefits.Fo
rinstance,researchsuggeststhatplayingvideogamescanimprovecognitivefunction,4.__________includesproblem-
solving,spatialawareness,anddecision-makingskills.Moreover,videogamescanprovideasocialoutlet,asmanygamescan5.______________(p
lay)onlinewithfriendsorstrangersfromaroundtheworld.2Thiscanbeespeciallyimportantforpeoplewhomayhavedifficulty6.___________(so
cialize)inperson.7._____________,excessivevideogameplayingcanalsohavenegativeconsequences.Itisessentialtobalancevideogameplayingwi
thotheractivitiesand8.______________(responsibility),suchaswork,school,andsocialrelationships.Parentsalsoneedtomonitor9.
__________(they)children'svideogameplayinghabitsandensurethatthegamestheyplayareage-appropriate.Inconclusion,playingvideogamescanbefunan
drewarding,butitisimportanttoapproachitwithmoderationandbalance.Bydoingso,individualscanenjoythebenefitsofvideogameswhile10.____________(avoid)thepo
tentialnegativeconsequences.1.()2.()3.()4.()5.()6.()7.()8.()9.()10.()WorkandLifeBalanceAchievingabalancebetw
eenworkandlifeiscrucialforindividualstomaintaintheirphysicalandmentalwell-being.Work-lifebalancereferstotheabi
lityto1.____________(effective)managethedemandsofworkandpersonallife.Whileworkisanimportantaspectoflife2.__________provides
financialstabilityandasenseofpurpose,itcanalsodoharm3._________individualsiftheydonothaveaproperwork-lifebalance.Overwor
kingandprolongedexposuretowork-relatedstresscanleadto4.__________(anxious),exhaustion,andotherhealth
problems.Itisimportanttoestablishboundariesbetweenworkandpersonallife5.___________(achieve)ahealthywork-l
ifebalance.Thismayincludesettinglimitsonworkhours,6.____________(take)breaksduringtheworkday,anddisconnectingfromwork-relatedtasksduringpersonaltim
e.Employerscanalsocontributetoahealthywork-lifebalance7.____________applyingpoliciesandpracticesthatbenefitemployee’swell-b
eing.Furthermore,itisessentialforindividualstoprioritizeself-careandengageinactivitiesthatpromote8.___________(th
ey)physicalandmentalhealth.Inconclusion,achievingahealthywork-lifebalanceiscriticalforindividualstoleadafulfillinga
nd9.____________(satisfy)life.Byestablishingboundaries,prioritizingself-care,andpromotingemployeewell-being,individualsandem
ployerscanworktogethertocreateapositiveand10.___________(sustain)work-lifebalance.1.()2.()3.()4.()5.
()6.()7.()8.()9.()10.()2附:答案原文TraditionalCultureTraditionalculturereferstothecustoms,beliefs,practices,andvaluesthathavebeenpa
sseddownfromgenerationtogenerationwithinaparticularcommunity.Itplaysasignificantroleinshapingthewaypeop
lethink,behave,andinteractwitheachother.Traditionalculturesoftenincludeart,music,dance,storytelling,andothe
rformsofcreativeexpressionthat/whichreflectthecommunity'svaluesandbeliefs.Moreover,traditionalculturesprovideasenseofcontinuityandbelongingforpeopl
e,astheyconnectindividualstotheirpastandtheircommunity.Forexample,manycommunitieshavetraditionalritualsa
ndceremoniesthatmarkimportantmilestonessuchasbirth,marriage,anddeath.However,traditionalculturesarealsoatriskofbeinglo
stasmodernizationandglobalizationbringchangestosocieties.Asyoungergenerationsadoptnewvaluesandlifest
yles,traditionalculturescanbeeroded,leadingtoalossofidentityandheritage.Therefore,itisessentialtopreserveandpromotetraditionalculturesastheyprovid
euniqueinsightsintothepast,offerasenseofbelongingandcontinuity,andcontributetothediversityoftheworld'scultures.Effortscanbemadetodocumenttradi
tionalpracticesandpassthemontofuturegenerations,ortofindwaystoincorporatetraditionalelementsintomodernsocietywhilerespectingtheirauthent
icity.VideogamesWiththepopularityofelectronicdevices,videogameshaveenteredthelivesofmoreandmorepeople.Videogameshavebecomeapopularp
astimeforpeopleofallagesinrecentyears.Withtheadventofadvancedtechnology,videogameshaveevolvedfromsimpl
earcadegamestocomplex,immersiveexperiencesthat/whichcanbeplayedonavarietyofdevices.Playingvideogamescanbeaf
unandrelaxingwaytopassthetime,butitalsohasseveralpotentialbenefits.Forinstance,researchsuggeststhatplayingvideo
gamescanimprovecognitivefunction,whichincludesproblem-solving,spatialawareness,anddecision-makingskills.Moreover,videogamescanprovideas
ocialoutlet,asmanygamescanbeplayedonlinewithfriendsorstrangersfromaroundtheworld.Thiscanbeespeciallyimportantforpeoplewhomayhavedi
fficultysocializinginperson.However,excessivevideogameplayingcanalsohavenegativeconsequences.Itisessentialtobalancevideogame
playingwithotheractivitiesandresponsibilities,suchaswork,school,andsocialrelationships.Parentsalsoneedtomonitortheirchildren'svideogame
playinghabitsandensurethatthegamestheyplayareage-appropriate.Inconclusion,playingvideogamescanbefuna
ndrewarding,butitisimportanttoapproachitwithmoderationandbalance.Bydoingso,individualscanenjoythebenefitsofvideo
gameswhileavoidingthepotentialnegativeconsequences.3WorkandLifeBalanceAchievingabalancebetweenworkandlifeiscrucialforindividualstom
aintaintheirphysicalandmentalwell-being.Work-lifebalancereferstotheabilitytoeffectivelymanagethedemandsofworkandpersonallife.Whilewor
kisanimportantaspectoflifethat/whichprovidesfinancialstabilityandasenseofpurpose,itcanalsodoharmtoindividualsiftheydon
othaveaproperwork-lifebalance.Overworkingandprolongedexposuretowork-relatedstresscanleadtoanxiety,exhaust
ion,andotherhealthproblems.Itisimportanttoestablishboundariesbetweenworkandpersonallifetoachieveahealthywork-lifebalance.Thismayincludesettinglim
itsonworkhours,takingbreaksduringtheworkday,anddisconnectingfromwork-relatedtasksduringpersonaltime.Employerscan
alsocontributetoahealthywork-lifebalancebyapplyingpoliciesandpracticesthatbenefitemployee’swell-being.Furthermore,itisessen
tialforindividualstoprioritizeself-careandengageinactivitiesthatpromotetheirphysicalandmentalhealth.Inconclusion,achievinga
healthywork-lifebalanceiscriticalforindividualstoleadafulfillingandsatisfyinglife.Byestablishingboundaries,prioritizingself-care,andpr
omotingemployeewell-being,individualsandemployerscanworktogethertocreateapositiveandsustainablework-lifebalance.